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Bobafetts trainer v6 8
Bobafetts trainer v6 8













bobafetts trainer v6 8

  • Advanced Lumber tech requirement changed from Castle to Keep.ĭevelopers’ notes: In a Human vs Undead matchup, the Human player is generally expected to lose some peasants throughout the early- to mid-game.
  • The Human player also must invest in a lot of wood for early defense, and use militia quite frequently to defend, which causes them to have gold to wood ration imbalances. This change should help Human players balance their economy and make it slightly easier to transition into the later part of the game and unlock key units against Undead.

    bobafetts trainer v6 8

    Knights now have Sundering Blades by default. Developers’ notes: With the addition of the Sundering Blade passive, we’ve really seen a lot more Knight usage and we like that a lot. However, it takes a long time for Knights to come online with their multiple upgrades. We feel that allowing Sundering Blades to be on Knights by default allows them to have an immediate impact when built, while giving them some uniqueness as a heavy late game unit. Developers’ notes: Changes to the overall meta have moved players toward favoring range units in certain matchups.Priest dispel range increased from 600 to 700. We noticed that whenever a priest would try to cast dispel, they would immediately get focused down by piercing damage and be killed immediately. This slight increase in range should improve the usability and quality life for the priest. Developers’ notes: This was a change we tested in a previous PTR, but pulled away from to see how the previous patch performed.Scout Tower / Guard Tower / Cannon Tower / Arcane Tower repair rate is now 5 seconds faster. Since then, we’ve seen players shift to more ranged units, and we feel this change is needed to help Humans defend against certain pushes. Currently, even if a Human reacts immediately to a threat with a handful of peasants, it is still not enough to prevent their towers from going down. Developers’ notes: While we wanted to reduce the overall effectiveness of certain siege engine strategies, we realized that due to the inflexibility of our experience leveling system, setting the bounty at 85 was too high.Siege Engine tank experience bounty reduced from 85 to 60. There has been some ongoing community sentiment that tanks were in a good place previously, so we’ve reduced the experience bounty.

    bobafetts trainer v6 8

    Acolyte hit point Regeneration while on Blight reduced from 4 to 3 HP per second.ĭevelopers’ notes: In a previous patch we saw the regen rate on Blight double.Druid of the Claw starting mana increased from 100 to 125.ĭevelopers’ notes: A small quality of life change that was requested by the community, which also helps master bears have slightly more utility right away.We will continue to monitor this and may test additional changes in lieu of this one.















    Bobafetts trainer v6 8